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Best WebGL Books You Should Read

In this post, we have prepared a curated top list of reading recommendations for beginners and experienced. This hand-picked list of the best Webgl books and tutorials can help fill your brain this December and ensure you’re getting smarter. We have also mentioned the brief introduction of each book based on the relevant Amazon or Reddit descriptions.

1. WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) (2013)

Best WebGL Books You Should Read

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics…

Author(s): Kouichi Matsuda, Rodger Lea

2. Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages (2014)

Best WebGL Books You Should Read

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory…

Author(s): Tony Parisi

3. WebGL: Up and Running (2012)

Best WebGL Books You Should Read

Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity…

Author(s): Tony Parisi

4. WebGL Gems (2017)

Best WebGL Books You Should Read

WebGL Gems will teach you how to initialize WebGL in your browser, clear the screen, load 3D models from Blender in PLY format with complete source code and detailed explanations included for each step of the way. The book covers many other subjects such as WebGL shaders, scene lighting, 3D line vs triangle collision detection, texture mapping, working with 3D cameras, creating a camera that follows the player controlled object, loading a 3D racing track and keyboard controls just to…

Author(s): Greg Sidelnikov

5. Learning Three.js: The JavaScript 3D Library for WebGL – Second Edition (2015)

Best WebGL Books You Should Read

Create stunning 3D graphics in your browser using the Three.js JavaScript library. If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don’t need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML. Modern browsers support WebGL, which makes it possible to create 3D graphics in a browser without having to use plugins such as Flash and Java. Programming WebGL, however…

Author(s): Jos Dirksen

6. Professional WebGL Programming: Developing 3D Graphics for the Web (2012)

Best WebGL Books You Should Read

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you…

Author(s): Andreas Anyuru

7. WebGL Beginner’s Guide (2012)

Best WebGL Books You Should Read

If you’re a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here. WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar…

Author(s): Diego Cantor, Brandon Jones

8. Three.js – HTML5 and WebGL (2017)

Best WebGL Books You Should Read

Over the year’s web browsers have been incorporating new technologies, changing from simple page viewers with plain text and some images to platforms that allow us to create three-dimensional games. The revolution began with improved CSS styles and continued with the addition of relational and documental databases and the ability to create applications that work in offline mode without internet connection. Progress continued with the incorporation of audiovisual technologies, the possibility of watching movies, native audio management…

Author(s): Jordi Josa

9. HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL (2011)

Best WebGL Books You Should Read

Discover new opportunities for building 2D and 3D games with HTML5. The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using…

Author(s): Jacob Seidelin

10. Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games (2011)

Best WebGL Books You Should Read

Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast! Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications…

Author(s): James L. Williams

You might also be interested in: STL, Xamarin, Nodejs, Matlab, OpenCV, Dotnetnuke, Ember.js, Extjs, Firebase, WEBRTC Books.

We highly recommend you to buy all paper or e-books in a legal way, for example, on Amazon. But sometimes it might be a need to dig deeper beyond the shiny book cover. Before making a purchase, you can visit resources like Genesis and download some Webgl books mentioned below at your own risk. Once again, we do not host any illegal or copyrighted files, but simply give our visitors a choice and hope they will make a wise decision.

How to design 3D games with web technolology - book 01. Three.js - HTML5 and WebGL

Author(s): Jordi Josa
Publisher: Jordi Josa, Year: 2017, Size: 5 Mb, Ext: pdf
ID: 1622123

WebGL insights

Author(s): Cozzi, Patrick
Publisher: CRC Press, Year: 2016, Size: 20 Mb, Ext: pdf
ID: 1378132

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Author(s): Jos Dirksen
Publisher: Packt Publishing - ebooks Account, Year: 2015, Size: 16 Mb, Ext: pdf
ID: 1386056

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Author(s): Jos Dirksen
Publisher: Packt Publishing - ebooks Account, Year: 2015, Size: 43 Mb, Ext: mobi
ID: 1386057

Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

Author(s): Jos Dirksen
Publisher: Packt Publishing - ebooks Account, Year: 2015, Size: 32 Mb, Ext: epub
ID: 1386058

WebGL. Программирование трехмерной графики

Author(s): Коичи Мацуда, Роджер Ли
Publisher: ДМК Пресс, Year: 2015, Size: 5 Mb, Ext: pdf
ID: 1404064

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

Author(s): Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
Publisher: Apress, Year: 2015, Size: 8 Mb, Ext: pdf
ID: 1406794

Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

Author(s): Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
Publisher: Apress, Year: 2015, Size: 9 Mb, Ext: pdf
ID: 1525177

WebGL Программирование трехмерной графики

Author(s): Мацуда Коичи, Ли Роджер
Publisher: ДМК Пресс, Year: 2015, Size: 7 Mb, Ext: djvu
ID: 1601187

WebGL: программирование трехмерной графики

Author(s): Коичи Мацуда, Роджер Ли;Пер. с англ. Киселев А.Н.
Publisher: Издательство "ДМК Пресс", Year: 2015, Size: 13 Mb, Ext: pdf
ID: 1661206

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