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Best Virtual Reality Books You Should Read

In this post, we have prepared a curated top list of reading recommendations for beginners and experienced. This hand-picked list of the best Virtual Reality books and tutorials can help fill your brain this April and ensure you’re getting smarter. We have also mentioned the brief introduction of each book based on the relevant Amazon or Reddit descriptions.

1. Unity Virtual Reality Projects (2015)

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D. If you’re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your…

Author(s): Jonathan Linowes

2. Practical Augmented Reality (2016)

This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and other enabling technologies and tools that are already commercially available or will be soon. Beginning with a Foreword by NASA research …

Author(s): Steve Aukstakalnis

3. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile (2015)

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working…

Author(s): Tony Parisi

4. Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds – and How It Promises to Transform Society (1992)

Imagine being able to “walk” into your computer and interact with any program you create. It sounds like science fiction, but it’s science fact. Surgeons now rehearse operations on computer-generated “virtual” patients, and architects “walk through” virtual buildings while the actual structures are still in blueprints. In Virtual Reality, Howard Rheingold takes us to the front lines of this revolutionary new technology that creates computer-generated worlds complete with the sensations of touch and motion, and explores its impact on everything from entertainment to particle physics.

Author(s): Howard Rheingold

5. Building Virtual Reality with Unity and Steam VR (2017)

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, and providing practical ways to reduce their impact to make better VR experiences.


Author(s): Jeff W Murray

6. Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) (2017)

For game developers and visualization specialists, VR is the next amazing frontier to conquer–and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on…

Author(s): Mitch McCaffrey

7. Virtual Reality and Computer Graphics (2017)

The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.

Author(s): Lucio Tommaso De Paolis, Patrick Bourdot

8. Understanding Augmented Reality (2013)

Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless.Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption…

Author(s): Alan B. Craig

9. Story Structure and Development (2017)

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today’s movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized…

Author(s): Craig Caldwell

10. Augmented Human (2017)

Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed. If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can…

Author(s): Helen Papagiannis

11. Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments (2014)

The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion…

Author(s): Randall Shumaker, Lackey Stephanie

You might also be interested in: ASP.NET MVC, Sharepoint, Java, CSS, Typo3, C++, Selenium, Typescript, Scala, Codeigniter Books.

We highly recommend you to buy all paper or e-books in a legal way, for example, on Amazon. But sometimes it might be a need to dig deeper beyond the shiny book cover. Before making a purchase, you can visit resources like Genesis and download some Virtual Reality books mentioned below at your own risk. Once again, we do not host any illegal or copyrighted files, but simply give our visitors a choice and hope they will make a wise decision.

Echoes of other worlds : sound in virtual reality past, present and future

Author(s): Garner, Tom A
Publisher: Palgrave Macmillan, Year: 2018, Size: 3 Mb, Ext: pdf
ID: 2135111

Augmented Reality and Virtual Reality: Empowering Human, Place and Business

Author(s): Timothy Jung, M. Claudia tom Dieck (eds.)
Publisher: Springer International Publishing, Year: 2018, Size: 8 Mb, Ext: pdf
ID: 2153359

Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life

Author(s): Peter Rubin
Publisher: HarperOne, Year: 2018, Size: 3 Mb, Ext: epub
ID: 2213718

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

Author(s): Jeremy Bailenson
Publisher: W. W. Norton & Company, Year: 2018, Size: 303 Kb, Ext: epub
ID: 2214783

Virtual Reality and Augmented Reality: Myths and Realities

Author(s): Bruno Arnaldi, Pascal Guitton, Guillaume Moreau
Publisher: Wiley-ISTE, Year: 2018, Size: 66 Mb, Ext: pdf
ID: 2227078

Defying Reality: The Inside Story of the Virtual Reality Revolution

Author(s): David M Ewalt
Publisher: Prentice Hall Press, Year: 2018, Size: 1 Mb, Ext: epub
ID: 2242819

Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality

Author(s): Adrian David Cheok, Kasun Karunanayaka
Publisher: Springer International Publishing, Year: 2018, Size: 5 Mb, Ext: pdf
ID: 2250270

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

Author(s): Jessie Y.C. Chen, Gino Fragomeni
Publisher: Springer International Publishing, Year: 2018, Size: 52 Mb, Ext: pdf
ID: 2251902

Unity Virtual Reality Projects - Second Edition

Author(s): Jonathan Linowes
Publisher: Packt Publishing, Year: 2018, Size: 21 Mb, Ext: pdf
ID: 2287283

Unity Virtual Reality Projects - Second Edition

Author(s): Jonathan Linowes
Publisher: Packt Publishing, Year: 2018, Size: 32 Mb, Ext: epub
ID: 2287302

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3 Virtual Reality Novels You Should Read. Tim Hawken Blocked Unblock Follow Following. Jan 22, 2017 So, with that in mind, here are three books about virtual reality you really should read: Snow Crash by Neal Stephenson; Never miss a story from The Writing Cooperative. Books with the subject: Virtual Reality. Up to 20 books are listed, in descending order of popularity at this site. 10 books you should read to prepare for the VR revolution. Shares. 10 best VR books. But Virtual Reality – a constructed world generated by computer that we can live or play within – feels What is the best book to learn about Virtual Reality? (Theory and Concepts) What books should virtual reality developers read? What are some of the best books to learn virtual reality? Ask New Question. Andrew Woodberry, Head of Sales & Marketing at InstaVR Books shelved as virtual-reality: Ready Player One by Ernest Cline, Warcross by Marie Lu, Snow Crash by Neal Stephenson, The Eye of Minds by James Dashne…