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Best Augmented Reality Books to Read

In this post, we have prepared a curated top list of reading recommendations for beginners and experienced. This hand-picked list of the best Augmented Reality books and tutorials can help fill your brain this April and ensure you’re getting smarter. We have also mentioned the brief introduction of each book based on the relevant Amazon or Reddit descriptions.

1. Practical Augmented Reality (2016)

This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and other enabling technologies and tools that are already commercially available or will be soon. Beginning with a Foreword by NASA research…

Author(s): Steve Aukstakalnis

2. Augmented Reality (2012)

With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade’s most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities.

Author(s): Greg Kipper, Joseph Rampolla

3. Augmented Reality for Developers (2017)

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore. The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile…

Author(s): Jonathan Linowes, Krystian Babilinski

4. Augmented Reality (2016)

Today’s Comprehensive and Authoritative Guide to Augmented Reality. By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s…

Author(s): Dieter Schmalstieg, Tobias Hollerer

5. Understanding Augmented Reality: Concepts and Applications (2013)

Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption – but is…

Author(s): Alan B. Craig

6. Augmented Human: How Technology Is Shaping the New Reality (2017)

Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed. If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can…

Author(s): Helen Papagiannis

7. Augmented Reality Game Development (2017)

Key Features Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Book Description The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed…

Author(s): Micheal Lanham

8. Prototyping Augmented Reality (2011)

Learn to create augmented reality apps using Processing open-source programming language. Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming…

Author(s): Tony Mullen

9. Augmented Reality, Virtual Reality (2017)

The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.

Author(s): Lucio Tommaso De Paolis, Patrick Bourdot

10. Augmented Reality: A Practical Guide (2008)

Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PC ™s, PDA ™s, or camera cell phones, (or in many cases just a webcam and our standard computer monitor), you hold the device up and see through the display to view both the real world and the superimposed virtual object.

Author(s): Stephen Cawood, Mark Fiala

11. Programming for Mixed Reality with Windows 10, Unity, Vuforia and UrhoSharp (2018)

This is the first start-to-finish guide to programming AI-powered mixed reality apps and games using today’s breakthrough technologies — including Microsoft Cognitive Services, Unity, Vuforia, Xamarin UrhoSharp, and the Universal Windows Platform. Pioneering mixed reality developer Dawid Borycki guides you through every aspect and phase of mixed reality development, from simple 2D apps to cutting-edge apps that run on Microsoft HoloLens and today’s newest immersive headsets.

Author(s): Dawid Borycki

12. Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) (2017)

For game developers and visualization specialists, VR is the next amazing frontier to conquer–and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance…

Author(s): Mitch McCaffrey

You might also be interested in: Raspberry pi, Bitcoin, C#, GPS, Nodejs, WEBRTC, React, Slack, Spark, PyQT Books.

We highly recommend you to buy all paper or e-books in a legal way, for example, on Amazon. But sometimes it might be a need to dig deeper beyond the shiny book cover. Before making a purchase, you can visit resources like Genesis and download some Augmented Reality books mentioned below at your own risk. Once again, we do not host any illegal or copyrighted files, but simply give our visitors a choice and hope they will make a wise decision.

Beginning Arkit for iPhone and iPad: Augmented Reality App Development for IOS

Author(s): Wallace Wang
Publisher: Apress, Year: 2019, Size: 9 Mb, Ext: pdf
ID: 2283419

Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#

Author(s): Allan Fowler
Publisher: Apress, Year: 2019, Size: 12 Mb, Ext: pdf
ID: 2289043

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Author(s): Wallace Wang
Publisher: Apress, Year: 2019, Size: 11 Mb, Ext: epub
ID: 2289149

Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#

Author(s): Allan Fowler
Publisher: Apress, Year: 2019, Size: 16 Mb, Ext: epub
ID: 2289156

Augmented Reality and Virtual Reality: Empowering Human, Place and Business

Author(s): Timothy Jung, M. Claudia tom Dieck (eds.)
Publisher: Springer International Publishing, Year: 2018, Size: 8 Mb, Ext: pdf
ID: 2153359

Code for OpenCV 3.x with Python By Example - Second Edition: Make the most of OpenCV and Python to build applications for object recognition and augmented reality

Author(s): Gabriel Garrido, Prateek Joshi
Publisher: Packt Publishing - ebooks Account, Year: 2018, Size: 4 Mb, Ext: zip
ID: 2186552

OpenCV 3.x with Python By Example - Second Edition: Make the most of OpenCV and Python to build applications for object recognition and augmented reality

Author(s): Gabriel Garrido, Prateek Joshi
Publisher: Packt Publishing - ebooks Account, Year: 2018, Size: 133 Mb, Ext: epub
ID: 2186559

Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium

Author(s): Vladimir Geroimenko, (eds.)
Publisher: Springer International Publishing, Year: 2018, Size: 15 Mb, Ext: pdf
ID: 2203886

Virtual Reality and Augmented Reality: Myths and Realities

Author(s): Bruno Arnaldi, Pascal Guitton, Guillaume Moreau
Publisher: Wiley-ISTE, Year: 2018, Size: 66 Mb, Ext: pdf
ID: 2227078

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation

Author(s): Jessie Y.C. Chen, Gino Fragomeni
Publisher: Springer International Publishing, Year: 2018, Size: 52 Mb, Ext: pdf
ID: 2251902

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/ 5 Augmented Reality books that delight and engage. 5 Augmented Reality books that delight and engage. readers can cast spells as they read through pages. “This is an extraordinary device that offers a reading experience like no other,” says J.K. Rowling. Popar’s Augmented Reality books received “Best Toy of the Toy Fair 2012 Augmented reality is a swiftly growing field not only in entertainment, but in education. Augmented reality books are one subset of that field which offer a huge range of opportunities for new development of entertainment and educational models. Now, characters and books come to life, allowing students to interact and experience stories thanks to Augmented Reality (AR) technology. With AR the art of storytelling has further diversified in a more engaging way. (shelved 1 time as augmented-reality) avg rating 3.94 — 3,348 ratings — published 2018 Want to Read saving… Augmented Reality (AR) Books to Add to Your Reading List. Written by Caroline Forsey. and well-researched information to ensure you’re soon an expert in augmented reality. Books About AR 1. Augmented Reality: Principles and Practice (Usability) If you learn best by doing, you’ll like Stephen Cawood and Mark Fiala’s book, which …